SDKs are configurable using a variety of options. The options are largely standardized among SDKs, but there are some differences to better accommodate platform peculiarities. Options are set when the SDK is first initialized.
By default, we initialize the native SDKs before the Unity engine itself. That means it also runs before the C# layer that relies on BeforeSceneLoad RuntimeInitializeOnLoadMethodAttribute to get initialized. This allows us to capture bugs/crashes of the engine itself, any native plugin, and anything written in C#. The setup for the native SDKs happens during build time, which is why we rely on the options being set in the Sentry editor configuration window and saved to
Assets/Resources/Sentry/SentryOptions.asset. To provide a way to modify options programmatically, we've added
ScriptableOptionsConfiguration to the
Options Config tab in the Sentry editor window.
You can click the button Create options configuration to get the C# scriptable object added to your project.
Note that changes to the options object done through
ScriptableOptionsConfiguration do not affect events coming from the native layer. That also means that a
BeforeSend callback will only modify events coming from C# scripts. The native SDKs only take options defined in the Sentry editor configuration window.
The scriptable object contains a method
Configure that is called right before the .NET SDK is initialized and provides you with a place to, for example, implement your own filtering of events using the BeforeSend callback.
The list of common options across SDKs. These work more or less the same in all SDKs, but some subtle differences will exist to better support the platform. Options that can be read from an environment variable (
SENTRY_RELEASE) are read automatically.
The DSN tells the SDK where to send the events. If this value is not provided, the SDK will try to read it from the
SENTRY_DSN environment variable. If that variable also does not exist, the SDK will just not send any events.
In runtimes without a process environment (such as the browser) that fallback does not apply.
Learn more about DSN utilization.
- Original - Default .NET stack trace format.
- Enhanced - Include
async, return type, arguments, and more.
Before version 3.0.0 of the Sentry SDK for .NET, there was no special treatment for the stack trace. Sentry reported what .NET made available at runtime.
This behavior now called
StackTraceMode.Original. With the introduction of 3.0, a new default mode is
Changing this value will affect issue grouping. Since the frame significantly changes shape.
Turns debug mode on or off. If debug is enabled SDK will attempt to print out useful debugging information if something goes wrong with sending the event. The default is always
false. It's generally not recommended to turn it on in production, though turning
debug mode on will not cause any safety concerns.
debug mode makes the SDK generate as much diagnostic data as possible. However, if you'd prefer to lower the verbosity of the Sentry SDK diagnostics logs, configure this option to set the appropriate level:
debug: default The most verbose mode
info: Informational messages
warning: Warning that something might not be right
error: Only SDK internal errors are printed
fatal: Only critical errors are printed
For app models that don't have a console to print to, you can customize the SDK's diagnostic logger to write to a file or to Visual Studio's debug window.
Sets the release. Some SDKs will try to automatically configure a release out of the box but it's a better idea to manually set it to guarantee that the release is in sync with your deploy integrations or source map uploads. Release names are strings, but some formats are detected by Sentry and might be rendered differently. Learn more about how to send release data so Sentry can tell you about regressions between releases and identify the potential source in the releases documentation or the sandbox.
By default the SDK will read from
Application.version to create the release in the format
Sets the environment. This string is freeform and set by default. A release can be associated with more than one environment to separate them in the UI (think
prod or similar).
By default, the SDK reports
editor when running inside the Unity Editor. Otherwise, the default environment is
Configures the sample rate for error events, in the range of
1.0. The default is
1.0 which means that 100% of error events are sent. If set to
0.1 only 10% of error events will be sent. Events are picked randomly.
This variable controls the total amount of breadcrumbs that should be captured. This defaults to
The maximum number of envelopes to keep in cache. The SDKs use envelopes to send data, such as events, attachments, user feedback, and sessions to sentry.io. An envelope can contain multiple items, such as an event with a session and two attachments. Depending on the usage of the SDK, the size of an envelope can differ. If the number of envelopes in the local cache exceeds
max-cache-items, the SDK deletes the oldest envelope and migrates the sessions to the next envelope to maintain the integrity of your release health stats. The default is
When enabled, stack traces are automatically attached to all messages logged. Stack traces are always attached to exceptions; however, when this option is set, stack traces are also sent with messages. This option, for instance, means that stack traces appear next to all log messages.
Grouping in Sentry is different for events with stack traces and without. As a result, you will get new groups as you enable or disable this flag for certain events.
If this flag is enabled, certain personally identifiable information (PII) is added by active integrations. By default, no such data is sent.
If you are using Sentry in your mobile app, read our frequently asked questions about mobile data privacy to assist with Apple App Store and Google Play app privacy details.
If possible, we recommended turning on this feature to send all such data by default, and manually removing what you don't want to send using our features for managing Sensitive Data.
This option can be used to supply a "server name." When provided, the name of the server is sent along and persisted in the event. For many integrations the server name actually corresponds to the device hostname, even in situations where the machine is not actually a server. Most SDKs will attempt to auto-discover this value.
A list of string prefixes of module names that belong to the app. This option takes precedence over
Sentry differentiates stack frames that are directly related to your application ("in application") from stack frames that come from other packages such as the standard library, frameworks, or other dependencies. The application package is automatically marked as
inApp. The difference is visible in the sentry.io, where only the "in application" frames are displayed by default.
A list of string prefixes of module names that do not belong to the app, but rather to third-party packages. Modules considered not part of the app will be hidden from stack traces by default.
This option can be overridden using
Set this boolean to
false to disable sending of client reports. Client reports are a protocol feature that let clients send status reports about themselves to Sentry. They are currently mainly used to emit outcomes for events that were never sent.
These options can be used to hook the SDK in various ways to customize the reporting of events.
The callbacks you set as hooks will be called on the thread where the event happened. So you can only use thread-safe APIs and only use Unity-specific APIs after you've checked that you're on the UI thread.
This function is called with an SDK-specific event object, and can return a modified event object or nothing to skip reporting the event. This can be used, for instance, for manual PII stripping before sending.
This function is called with an SDK-specific breadcrumb object before the breadcrumb is added to the scope. When nothing is returned from the function, the breadcrumb is dropped. To pass the breadcrumb through, return the first argument, which contains the breadcrumb object. The callback typically gets a second argument (called a "hint") which contains the original object from which the breadcrumb was created to further customize what the breadcrumb should look like.
Transports are used to send events to Sentry. Transports can be customized to some degree to better support highly specific deployments.
Switches out the transport used to send events. How this works depends on the SDK. It can, for instance, be used to capture events for unit-testing or to send it through some more complex setup that requires proxy authentication.
When set, a proxy can be configured that should be used for outbound requests. This is also used for HTTPS requests unless a separate
https-proxy is configured. However, not all SDKs support a separate HTTPS proxy. SDKs will attempt to default to the system-wide configured proxy, if possible. For instance, on Unix systems, the
http_proxy environment variable will be picked up.
Specifies a local directory used for caching payloads. When this option is enabled (that is, when the directory is set), the Sentry SDK will persist envelopes locally before sending to Sentry. This configuration option is particularly useful if you expect your application to run in environments where internet connectivity is limited.
Default: not set (caching is disabled).
Client SDKs built on top of the Sentry SDK for .NET, such Xamarin and Unity, have this feature enabled by default. For example in Unity, the default value is
Application.persistentDataPath. You can disable offline caching by setting it to
When caching is enabled (that is,
CacheDirectoryPath is set), this option controls the timeout that limits how long the SDK will attempt to flush existing cache during initialization. Note that flushing the cache involves sending the payload to Sentry in a blocking operation. Setting this option to zero means that Sentry will not attempt to flush the cache during initialization, but instead will do so when the next payload is queued up.
The default is
1 (one) second.
Controls how many seconds to wait before shutting down. Sentry SDKs send events from a background queue. This queue is given a certain amount to drain pending events. The default is SDK specific but typically around two seconds. Setting this value too low may cause problems for sending events from command line applications. Setting the value too high will cause the application to block for a long time for users experiencing network connectivity problems.
A number between 0 and 1, controlling the percentage chance a given transaction will be sent to Sentry. (0 represents 0% while 1 represents 100%.) Applies equally to all transactions created in the app. Either this or
TracesSampler must be defined to enable tracing.
A function responsible for determining the percentage chance a given transaction will be sent to Sentry. It will automatically be passed information about the transaction and the context in which it's being created, and must return a number between
0 (0% chance of being sent) and
1 (100% chance of being sent). Can also be used for filtering transactions, by returning 0 for those that are unwanted. Either this or
TracesSampleRate must be defined to enable tracing.