Screenshots

Sentry makes it possible to automatically take a screenshot and include it as an attachment when a user experiences an error, an exception or a crash.

This feature is only available for SDKs with a user interface, like the ones for mobile and desktop applications. It's also limited by whether taking a screenshot is possible or not. For example, in some environments, like native iOS, taking a screenshot requires the UI thread, which often isn't available in the event of a crash. Another example where a screenshot might not be available is when the event happens before the screen starts to load. So inherently, this feature is a best effort solution.

Because screenshots may contain PII, they are an opt-in feature. You can enable screenshots as shown below:

Using the editor integrations in Tools > Sentry:

Options Screenshot Configuration

Or, like so, if you're configuring things programatically:

Copied
options.AttachScreenshot = true;

Since the Unity SDK internally consists of multiple SDKs, the mechanism with which a screenshot gets captured depends on where the error originates.

  • C# errors from within your game will be captured through Unity's built-in ScreenCapture. This means that screenshots only contain things visible within your game. Overlays on top of your game will not be visible.
  • Native errors get captured by their respective SDK. If you're using a native plugin to display an overlay and an error occurs then that SDK will try to capture a screenshot that contains the overlay.

If one is available, you'll see a thumbnail of the screenshot when you click on a specific issue from the Issues page.

Screenshot Thumbnail

Once you've clicked on the event ID of a specific issue, you'll be able to see an overview of all the attachments as well as associated events in the "Attachments" tab.

Screenshots List Example

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