Sentry automatically creates environments when it receives an event with the environment tag. Environments are case sensitive. The environment name can't contain newlines, spaces or forward slashes, can't be the string "None", or exceed 64 characters. You can't delete environments, but you can hide them.

using Sentry.Unity;

SentryUnity.Init(o =>
    o.Environment = "production";

By default, the SDK reports editor when running inside the Unity Editor. Otherwise, the default environment is production.

Environments help you better filter issues, releases, and user feedback in the Issue Details page of sentry.io, which you learn more about in our documentation that covers using environments.

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Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) to suggesting an update ("yeah, this would be better").