Game Consoles
Learn how to configure your SDK to capture errors on Xbox, PlayStation and Nintendo Switch.
Sentry supports PlayStation, Xbox and Nintendo Switch via the Unreal Engine SDK extensions. Once you submit the middleware verification process, we'll reach out and send you an invite to our private GitHub repositories with console specific code. This allows your configuration and custom data set via C++ or Blueprints to show up in non-fatal events as well as crash dumps on these console platforms.
You can get started using Sentry on PlayStation without any changes to your game, on devkits as well as retail devices.
Configuration can be done in your Sentry project settings, on a new page called PlayStation that is made available to you once the middleware verification process is done.
The verification process starts inside the PlayStation Partners website where you can confirm your developer status by clicking on Confirm status. We'll receive your request and get back to you with the next steps.
Even though crash dump collection doesn't require a Sentry SDK, if you add it, you can get additional context in your crash dumps, as well as capture non-fatal events. Sentry offers SDK support specifically for PlayStation so you can add context such as breadcrumbs and tags.
You can get started using Sentry by requesting Microsoft Game Development Kit (GDK) Middleware access. We'll receive your request and get back to you with the next steps.
Support is available on Xbox Series X and S, by adding the Sentry SDK to your game. Crash collection as well as non-fatal events can be captured, on devkits as well as retail devices.
You can get started using Sentry on Nintendo Switch without any changes to your game, on devkits as well as retail devices.
It can be done directly on Nintendo's CRPORTAL. The two environments available are lp1 for retail devices and dd1 for devkits. In both cases you can configure Nintendo's servers to start forwarding your crashes directly to Sentry.
If you want to add additional context to your crash dumps, or you want to capture non-fatal events, Sentry offers an SDK specifically for Nintendo Switch. It allows for adding additional context such as breadcrumbs and tags. To get access to the SDK, please reach out via the Nintendo Developer Authorization form.
Support for Switch 2 as well as the original Switch is available.
"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. "Microsoft", "Xbox" are trademarks of the Microsoft group of companies. "Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo.
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").