Game Consoles

Learn how to configure your SDK to capture errors on Xbox, PlayStation and Nintendo Switch.

Sentry supports PlayStation, Xbox and Nintendo Switch via the Unreal Engine SDK extensions. The access to these is given by sending an invite to private repositories on GitHub after you complete the middleware verification process.

To start using Sentry Unreal Engine SDK extension in your Xbox games complete Microsoft Game Development Kit (GDK) Middleware verification process.

We'll receive your request and get back to you with the next steps.


"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.

To start using Sentry Unreal Engine SDK extension in your PS5 games head over to the Sentry page inside PlayStation Partners and confirm your developer status by clicking on Confirm status.

We'll receive your request and get back to you with the next steps.


"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

To get started using Sentry in your Nintendo Switch games, you can go to CRPORTAL. No changes to the game are required, as you can configure Nintendo's servers to start forwarding your crashes to Sentry.

If you want to add additional context to your crash dumps or you want to capture non-fatal events, Sentry offers an Unreal Engine SDK extension specifically for Nintendo Switch. It allows for adding additional context such as breadcrumbs and tags. To get access to the corresponding plugin extension, please reach out via the Nintendo Developer Authorization form. Or via Sentry Support.


"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo.

Was this helpful?
Help improve this content
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").