---
title: "Xbox"
description: "Learn how to set up Sentry's Xbox SDK for error monitoring and performance tracking."
url: https://docs.sentry.io/platforms/xbox/
---

# Xbox | Sentry for Xbox

You can get started using Sentry by [requesting Microsoft Game Development Kit (GDK) Middleware access](https://developer.microsoft.com/en-us/games/support/request-gdkx-middleware). We'll receive your request and get back to you with the next steps.

Support is available on Xbox Series X|S as well as Xbox One, by adding the Sentry SDK to your game. Crash collection as well as non-fatal events can be captured, on devkits as well as retail devices.

## [Using with Game Engines](https://docs.sentry.io/platforms/xbox.md#using-with-game-engines)

If you're using Unity or Unreal Engine, use the engine-specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features:

* [Sentry SDK for Unity on consoles](https://docs.sentry.io/platforms/unity/game-consoles.md) - captures C# exceptions and syncs context with native crashes
* [Sentry SDK for Unreal Engine on consoles](https://docs.sentry.io/platforms/unreal/game-consoles.md) - provides C++ and Blueprint APIs on top of the console SDK

For custom engines or native C++ games, request access to integrate the console SDK directly as described above.

Access to Sentry's error and crash reporting for consoles is a paid feature. We will review the pricing and details with you during the verification process.

***

"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.
