WinUI

Sentry's .NET SDK works with Windows UI Library applications through the Sentry NuGet package.

If you don't have Trimming enabled when publishing your application then all you need to do is initialize the SDK with SentrySdk.Init in the constructor of your application class (usually App.xaml.cs). Sentry's integration for WinUI will automatically capture any unhandled exceptions in your application and send these to Sentry.

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// Add these to your existing using statements.
using Sentry;
using Sentry.Protocol;

sealed partial class App : Application
{
    public App()
    {
        // Initialize Sentry in the App constructor before any other code, to ensure you capture all possible exceptions.
        SentrySdk.Init(o =>
        {
            // Tells which project in Sentry to send events to:
            o.Dsn = "https://examplePublicKey@o0.ingest.sentry.io/0";

            // When configuring for the first time, to see what the SDK is doing:
            o.Debug = true;

            // Set traces_sample_rate to 1.0 to capture 100% of transactions for performance monitoring.
            // We recommend adjusting this value in production.
            o.TracesSampleRate = 1.0;

            // Enable Global Mode since this is a client app.
            o.IsGlobalModeEnabled = true;

            // TODO:Any other Sentry options you need go here.
        });

        // Initialize the app component, and hook the Suspending event.
        this.InitializeComponent();

        // Add any other code you may need last.
    }
}

If you have Trimming enabled when publishing your application then, in addition to initializing the SDK with SentrySdk.Init, you must also configure an UnhandledException handler in the constructor of your application class (usually App.xaml.cs).

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// Add these to your existing using statements.
using Sentry;
using Sentry.Protocol;
using UnhandledExceptionEventArgs = Microsoft.UI.Xaml.UnhandledExceptionEventArgs;

sealed partial class App : Application
{
    public App()
    {
        // Initialize Sentry in the App constructor before any other code, to ensure you capture all possible exceptions.
        SentrySdk.Init(o =>
        {
            // Tells which project in Sentry to send events to:
            o.Dsn = "https://examplePublicKey@o0.ingest.sentry.io/0";

            // When configuring for the first time, to see what the SDK is doing:
            o.Debug = true;

            // Set traces_sample_rate to 1.0 to capture 100% of transactions for performance monitoring.
            // We recommend adjusting this value in production.
            o.TracesSampleRate = 1.0;

            // Enable Global Mode since this is a client app.
            o.IsGlobalModeEnabled = true;

            // Disable Sentry's built in UnhandledException handler as this won't work with AOT compilation
            o.DisableWinUiUnhandledExceptionIntegration();

            // TODO:Any other Sentry options you need go here.
        });

        // Hook up the WinUI UnhandledException event before initializing the app component.
        this.UnhandledException += OnUnhandledException;

        // Initialize the app component, and hook the Suspending event.
        this.InitializeComponent();

        // Add any other code you may need last.
    }

    // Add this OnUnhandledException handler.

    // Use this attribute to ensure all types of exceptions are handled.
    [SecurityCritical]
    private void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
    {
        // Get a reference to the exception, because the Exception property is cleared when accessed.
        var exception = e.Exception;
        if (exception != null)
        {
            // Tell Sentry this was an unhandled exception
            exception.Data[Mechanism.HandledKey] = false;
            exception.Data[Mechanism.MechanismKey] = "Application.UnhandledException";

            // Capture the exception
            SentrySdk.CaptureException(exception);

            // Flush the event immediately
            SentrySdk.FlushAsync(TimeSpan.FromSeconds(2)).GetAwaiter().GetResult();
        }
    }
}
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