Set the Level

The level - similar to logging levels - is generally added by default based on the integration. You can also override it within an event.

Copied
USentrySubsystem* SentrySubsystem = GEngine->GetEngineSubsystem<USentrySubsystem>();

SentrySubsystem->SetLevel(ESentryLevel::Info);

The same result can be achieved by calling corresponding functions in blueprint:

Set level

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